![]() ![]() The following KSP mods must be installed prior to using Outer Planets Mod (ensure you install the correct version of the dependencies for your version of KSP): If located correctly, the OPM and CTTP directories should be found at: zip directly into your Kerbal Space Program install directory. You can either manually download and install Outer Planets Mod via the button and installation instructions below or by installing it automatically via CKAN (first-party support of CKAN is provided and new releases should automatically be indexed by CKAN in due course).Įxtract the GameData folder found in the downloadable. Includes a Level 4 Tracking Station upgrade (requires CustomBarnKit) to boost your communication range out to the furthest reaches of the system without requiring additional modded antennas.Įxtensive third-party mod integration means you can play OPM with a whole range of other mods. This mod is being developed and maintain by a group of collaborators, alongside and following the initial development of the mod creator, CaptRobau.Įxplore 15 new highly detailed planets and moons, all in a stock-a-like artstyle.ĭiscover never before seen worlds, such as a sub-satellite, Trojan moon or a set of binary bodies.Ĭollect science in over 140 biomes, with almost a thousand unique science blurbs.Ĭustom terrain textures and improved ground scatter has made planets and moons never look so good up close.Ī full set of KSPedia entries for OPM's various bodies helps you to navigate the far reaches of the Kerbol system. These faraway planets provide a challenge rarely encountered in Kerbal Space Program you'll have to figure out new transfer windows, manage your power supply differently, provide your spacecraft with more Delta-V and be ready to travel years or even decades. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto as well as several of these planets' moons. The Outer Planets Mod is a mod that expands the outer edges of the Kerbol system to create something akin to the real Solar System's. Fix cityLights not appearing with latest scatterer versions (0.This version of Outer Planets Mod has been built to work for KSP version 1.3.1 - 1.12.*. Fix BuildManager exception during load (Thanks terrain ultra material support for 1.9+ (Thanks 1.11.3.1*********** Fix clouds shadows breaking TAA (scatterer/tufx) in low orbit ![]() Fix compatiblity with 1.10-1.11 (recompile shaders with older unity version) Fixed flickering clouds in reflections (most noticeable on TU parts) Fix a nullref and some game event leaks (Thanks and 1.11.6.1*********** ![]() Fix volumetrics in VR (thanks for Kerbal-VR Fix flickering city lights with Parallax (added a small depth offset) Volumetrics may appear visible from underwater with scattererĬonfigs are to be downloaded from the default EVE config: EVE-1.2.2-1/EnvironmentalVisualEnhancements-Configs-1.2.2.1.zip or your favourite visual pack You might notice a bit of aliasing now that all effects use the depth buffer Test results with results (~6% performance increase in-game) : Test results with results (15% performance increase in-game): results (no significant performance difference in-game) Volumetric particles are rendered at 1/4 the screen resolution then upsampled with a depth-aware filter and composited into the scene, saving GPU power One MeshRenderer and one GameObject per volumetric layer instead of one per particle All the particles in a volumetric cloud layer are rendered at once in a single draw-call, instead of one draw-call per particle, saving CPU time Celestial shadows are also rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) Cloud shadows are rendered using the depth buffer instead of re-rendering most of the scene's geometry with a projector (saves a lot of CPU time, culling the scene+sending draw calls) This version uses a few more modern rendering tricks: See here for EVE (thanks for everything build also integrates and fixes for 1.10. ![]() This started as a performance-enhanced version of EVE. This is my continuation of EVE (Environmental Visual Enhancements). ![]()
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